Saturday, 17 October 2026

The Even Bigger Boss iz 'Ere Now Too!

I present to you a new belligerent soon to enter the stage in our Metal Sun Narrative WFB Campaign...

 

Kugrosh Ironskull!

 


 



His banner will be sorted soon, but I couldn't resist showing him off already. The old boar riding Orcs from Warhammer are a bit of a pain; you really need to pin them on I think, but locating the pin isn't easy because of how they fit onto the boar (you have to sort of push them forward and down to seat them, which actually rubbed some paint off the boar on this mini once I put it together after painting, easily fixed but annoying). 

Kugrosh here is the latest greenskin threat who will soon emerge in our campaign. In game terms he's a Black Orc Warlord in the Warhammer Renaissance Orc & Goblin army list. Hailing from the Eastern side of the Forest of Gloom, he's bringing his warband and bolstering it with the scattered remnants of the late Agdrakk Gutfinder's army. Agdrakk was a small time, Common Orc Hero who led a small raiding force near to the Forest of Gloom's edge, and bit off more than he could chew against the forces of Akendorf. These events can be seen in the campaign videos, linked in an earlier post. 

 

From the East, a new power rises...
 

Anyone following our campaign will know that Akendorf and its holdings are beset by a sudden series of attacks from numerous Undead armies, seemingly emerging from the North East. Warlord Kugrosh may find himself facing more than just 'umies, but maybe some dead uns too, as luck wouldn't have it. Who knows, perhaps his own machinations could end up offering some unexpected and unusual relief to Akendorf!

 

I think my favourite part of this miniature is its shield - which is a third party one I pinned in place. It's very whimsically oldhammer. We've decided that it represents the magic item "Spell Eater Shield" in game terms, but in narrative terms it's a sentient chaos artefact that advises Kugrosh! We've also decided there may be other such shields out there, and they all hate each other. Not sure how that will play out, if it ever does, but it's a nice little tidbit!

 


 

The Boss iz 'Ere

Progress on the WFB project slowed more than I'd like during this year's abysmal heatwaves, but it didn't fully halt. 

Firstly, as hinted in a previous post, I did get the Black Orc Hero done to lead my regiment of Orc Big Uns. 

 


 


Fairly pleased with how he turned out, especially as I had to paint him in sub-assemblies then glue him together (pinned securely too). I had a few false starts with it and am still not entirely happy with the face and eyes, but hey, I got armies to get done!

 

Plus, he looks nice embedded in his unit, and he'll keep these lads in line!

 

 

 

Friday, 16 October 2026

Fear & Faith: The Thirst for Gold and Blood

 Being the chronicle of the first action in a Gothic Horror campaign, set during the tumultuous and varied wars of Napoleon Bonaparte.

 

My name is Alexandre Abbé. I am and always have been a studious and bookish man, with a tendency towards the study of economics that has taken me far in the Emperor Napoleon's France. I have risen to a high enough position in the service of His Majesty, but it is one that has brought me neither fame nor accolade. This suits me well, for I a prefer to do my work in relative private. It suits my work better, for I confess that my duties and interests have moved beyond economics and into more esoteric pursuits, still in service to the Emperor. 

You see, I also hold a keen interest in matters of history, religion and forgotten lore. All this put together, I have travelled some strange roads this last year or so, whilst war rages between France and Austria. None so strange as the road I and my companions travelled this last two days.

Deeply undercover were we five companions, far into the East in the enemy's territory among the Carpathian mountains, where my recent studies had led us. As I said, my interests are many, and concern things forgotten - or best left forgotten - as we found out. 

Evidence, compiled with care, of a valuable treasure buried in a deceptively humble grave in an ancient village in the East had convinced my masters enough to fund our expedition to retrieve it, for its value would more than repay the Imperial treasury. 

 Five of us there were:

 

Myself, Alexandre

Jean-René de Longeville of the Guard, a keen swordsman
from a good family who served the revolution well. 

Jerome de Gigaux, 3e Régiment de Cuirassiers
Whose armour and uniform he always unpacks and wears for action.
 
Claude-Ettienne Clérmont, Imperial Spy
Perhaps here to watch us as much as anything. 
 
Eugene Fontaine, Sapper from the army. A stout, discreet and
reliable man.

We reached the village after some hard travel, disguised as ever so as to avoid much notice. Through the machinations of the agent Claude-Ettienne, we had gained a contact in the form of an Orthodox Priest from a larger town, who made it his business to visit the village's ancient church before our arrival. There we met with him, and used the old building as a base whilst we awaited dusk to perform our task. The village was quiet enough, but its sullen folk would cause more trouble than we could afford if we were seen digging up graves in the daylight. We spent some time unpacking our equipment and changing into our preferred attire, or in Jerome's case, armour.
We talked with the old priest. He seemed almost embarrassed to take his payment, but not remotely embarrassed to insist that we wear various holy icons he pushed into our hands one by one. These, he said, ought to be worn in ancient places such as this. Clérmont indulged the old man by accepting a trio of sharpened stakes, in case we were set upon by a strigoi, and I myself accepted a vial of water after he blessed it with a prayer to the Almighty. De Longville looked at me with a wry smile, even as he placed a large polished cross around his neck. 
 
"It doesn't hurt to keep what friends we have happy, eh?" 
 
The priest left us whilst it was still light, and we were relieved when dusk arrived. Looking out the partly-open door, we saw no locals were to be seen as the sun set. I thought: as well they shouldn't lurk here, given their local superstitions. 
 
 
We left the church at dusk.
 
We wasted no time. I bid our group spread out and search the graves, keeping my book handy. The old tome detailed the history of the old noble István Dózsa, who had fought against the Ottomans in the old days, and returned with a priceless treasure but without his sanity. It was long rumoured that he had buried that priceless treasure in a fit of madness, in the unremarkable grave of some unknown person, before wandering into the mountains never to return. I believe I had found the name that would be on the gravestone we sought. I shall not chronicle here how I found it, but needless to say, it took all my scholarly ability and a great deal of time.
 




We searched among the many old graves, 
as the light faded.
 
Time passed as we carefully searched; squinting in the growing darkness, not daring to light a lantern lest the locals be roused to our presence. The darkness closed in around us. Aha! The grave! I called Eugene over to help me dig, and quickly. 
 
We all jolted in alarm at the sound of a great howl, as though from some great wolf - the likes of which are rumoured to dwell in the deep forests of the region. But the howl was piercing; so terrible that it sounded like it came from no natural beast. 
 
A howl from the dark treeline.

 


Bounding from the darkness, through a line of trees, beyond the walls of the upper graveyard, came a wolf of such ferocity and size that it must have been spawned in and escaped from some nightmare. All of us sprang back in fear. It fixed its eyes - which I swear glowed with malice - on Jerome, who stumbled back as the creature's great maw scraped his breastplate. 
 
 
Jerome de Gigaux's reflexive pistol shot stunned the great beast.
 
By God, but the thing was fast. Jerome, likewise, was fast and recovered his wits enough to draw his pistol which he discharged point-blank into the hound's demoniac face. The foul creature faltered and stumbled to its side with a heavy thud and the crunch of leaves and dust. Jean-René drew his sword - a family heirloom plated in silver - and plunged its razor tip into the thing's thick neck. The wound nigh on hissed as the beast thrashed about, nearly ripping the sword from de Longville's hand even as its black blood gushed across the earth. Jean-René stepped back, recovering his grip on the sword and prepared to defend himself, but the brutish creature gave one last gurgling howl and collapsed to stillness. 
 
We wasted no time. Eugene made short work of his task, as much as pushing me out the way as my own efforts merely slowed him down. His shovel encountered the wood of a coffin, and he cleared the earth around it before using his axe to break open the lid. My eyes lit up, as it seemed so did the grave in the light of the treasure that I now beheld. My efforts were not in vain, to my great relief. I drew out my knapsack and quickly packed up our prize. Eugene stroked his beard and looked on in wonder. The others stood guard. 
 
But they could not know that from the darkness, a new presence watched with keen and hateful eyes as we made for the church to wait out the night. 
 




It sprang from the blackness, in a flutter of wings and with a grotesque noise that I cannot describe. Eugene lagged behind, and I assume he saw it first as I heard his terrified scream. 
 
 

The thing towered over Eugene, stalking slowly forward as he swung his axe in fury and horror both. Clérmont, who has never lacked for courage, rushed to Eugene's aid, firing his pistol at the black horror. The shot missed, but saved Eugene; the creature turned its terrible gaze on the agent, who now brandished his sword and one of the sharp stakes for which he was more grateful than he ever thought possible. 

The beast bore down on Claude-Ettienne Clérmont, who 
desperately held off its vicious claws with his sword, and held it at bay with the point
of the sharpened stake.
 

Much of this was unknown to the rest of us who, in our terror, ran from our glimpses of the creature towards the village. We of scant faith never thought about trying for sanctuary in the church. We would rather face trouble from the locals than stay at the mercy of whatever it was that had emerged from the dark. 

For a moment I tripped and fell to my knees. My knapsack hit the ground and the great treasure rolled out somehow, once again with a queer luminescence. Scrambling, I managed to recover it, but I could hear that tell-tale flutter of leathery wing behind me. Had I drawn its attention with the treasure? 
 

Surely I had, for Clérmont tells me the beast seemed to flick its gaze away from their struggle, and then it leapt into the air with unnatural speed and grace. It flew back to the upper graveyard from where surely it watched me desperately recovering the treasure beyond an old statue where I had tripped. We looked back into the darkness, seeing nothing, but hearing terrible sounds. We knew it watched us.
 
 

It stalked after us, and the other men took their chance to run, despite the thing standing between them and the road to the village. What else could they do?
 
 

Clérmont says they ran as fast as they could, but the creature seemed to decide it would not catch us and it turned its gaze back to them. They nearly reached the church before they heard that terrible flutter of wings and the crunch of ground behind them. They turned just in time to avoid being torn apart by the beast, which seemed almost frenzied with rage. 
 

Axe and sword tore the air but the thing reacted with panther-like grace, avoiding the men's fear-fuelled attacks even as it leapt forward at Eugene, whose courage broke at last, and he turned to run desperately to the church. 
 

The creature leaps upon the fallen sapper, tearing him almost in twain. 

Too late! The creature was faster - it leapt upon the old sapper who screamed piteously and was silenced by the swipe of its monstrous claws. Blood splashed over the horrified agent, and his own ample courage ran out. Clérmont remembers naught but a delirious retreat from the thing that had torn apart his comrade before his eyes. Flashes of terror mingled with moments of control where he thinks he fired a shot But mostly running, running from a thing that should not be. He knows not how he escaped. 
 


 
We reached and roused the village in our terror. I hid the knapsack containing our treasure. The locals seemed ignorant enough of our attire - an irony I'm sure you'll agree, and after gathering himself Clérmont was able to describe to them that something unnatural was at large in the graveyard and had killed our companion. Fear was on the faces of most, but a sort of knowing-suspicion was on the faces of a few I noticed; their eyes seemed piercing. The priest appeared among the gathering crowd and bid us follow him to the small old inn where he was staying. We had much to discuss, and we all needed a drink to steady our frayed nerves. I had to write down the events of the night before I could sleep. 
 
Rest in peace,  Monsieur Fontaine. We will bury you when we can. 
 
--------------------------------------------------------------------------------------------------------------------------------
 
The end! For now! This was a very enjoyable game of Fear & Faith, those being a horror skirmish ruleset by Ganesha Games. It was played a couple of weeks ago on a Tuesday night, at the start of my favourite month of the year; October! 
 
I can take absolutely no credit for the beautiful scenery and models, which all belong to my friend Andy who kindly hosted this game. We are intending to get back to some regular skirmish gaming, and it's been a pleasure to give Fear & Faith a go after many years. It's a simple ruleset on paper, but gives such a good game, especially when the players approach it narratively and a good scenario is prepared.
 
I sort of "GM'd" this one, by controlling just the two monsters. It was a game to get to grips with the rules again, to ensure we got all the fear mechanics right etc. It was very fun to do, and I tried to control the vampire-beast in an unpredictable and frantic way. I figure an ancient evil creature would not just mindlessly attack when outnumbered, but would flit about with its speed and grace, utilising its terrifying nature to unman its prey and to try and isolate them. But I only managed to bag one pitiful human this time. Let's see what happens in the next game and what our characters do next! 
  
 

Metal Sun Wargaming

A post here just to share the link to the YouTube playlist featuring all the videos for my friend Sam (the very talented video creator and all round excellent dude) and I's Warhammer Fantasy Battles narrative campaign:

https://www.youtube.com/watch?v=Fvkdzmzcezk&list=PLxy7H8o1LtTen2k1pWNG9e6Fvyv2_iJ4d 

Our campaign takes place in the Border Princes and begins in the Imperial Calendar year of 2521. This is one year since the Third Great Battle of Black Fire Pass, and here we diverge from any and all official timeline lore going forward. We firmly believe in taking what you want from a wargaming background/setting and making it your own, with absolute and full freedom. The beauty of narrative wargaming is in seeing a story unfold through play, and getting immersed more and more as each battle has context and meaning. 

So, at the beginning of our campaign, the Empire is reeling from the Third Great Battle of Black Fire Pass. The Emperor Karl Franz, now 45 years old, was badly wounded even as he slew the great orc warlord Vorbad Ironjaw at the climax of the battle, and is having to be assisted in his rule of the great realm by his Privy Council. The Elector Count of Averland, Marius Leitdorf, is dead - killed in the battle - and has yet to be succeeded by anyone due to the high politics in the Province. 

Duke Barrik reigns in the city of Akendorf, the Northmost city of the Border Princes, and seeks to increase the Empire's influence over those lands whilst retaining his familial links to Averland back through the Black Fire Pass. The Duke contends with remnant orc warbands, the machinations of Tilean city states, the influences of Zharadim (our re-imagining of Araby), and many other rivals, friends and foes that the Old World has to offer - as shall be seen. 

The chronicler of the events so far is General Reinhardt Weissmann of the Altdorf 7th Expeditionary Army, who has been sent to Akendorf to aid Duke Barrik, officially to help in the Duke's efforts to expand the Empire's influence. There are rumours that there are those back in the Imperial Court who want Weissman out the way for various reasons, and it's a source of some tension that sent with the Altdorf 7th's forces is a regiment of the Imperial Reiksguard, led by Sir Hector Vandt. Their intentions are unclear, as their loyalty is first and foremost to the Emperor, who may want an eye kept on Weissman and Duke Barrik both. 

Expect lots of narrative battles and side quests using skirmish rules and even Advanced Heroquest! Much has happened already, and there is lots more to come!

 


 

 


Averland Ascendant

In the Warhammer Fantasy Old World, the Empire of Mankind endures despite the many threats outside of and within its borders. Under the rule of an Emperor, the realm is divided into various Provinces each with its own Elector Count. One of my favourite Provinces is that of Averland. 

Averland is an extremely wealthy province. Whilst many Provinces are heavily forested, Averland boasts wide open flatlands, and a large part of their economy is its livestock. They are famed for their large herds of prime-beef cows, and many Averland nobles owe their own wealth to this enterprise. The more conservative and traditional nobles will even, to this day, drive their cattle herds to market in something of a ceremonial fashion!

Well, apart from being wealthy, Averland makes me think of my own dear Lincolnshire! I've also always loved the yellow and black uniform that Averland's soldiery boasts. 

Without further ado, I present some photos of the Averland soldiers I've finished thus far, being one unit of spearmen!

 

Sing lads! Sing!
 
Marching across the open fields...
 

None shall pass! See the colours blazing like the sun!

 

Spiritual guidance from a Warrior Priest of Sigmar

 

Today's Sermon: PAIN!

These miniatures are the classic Warhammer Fantasy 6th Edition Starter Set Empire Spearmen. There are four poses, two advancing with their spears held forth, and the others marching with their spears shouldered. Luckily, there are readily available 3D printed heads that suit the Warhammer Empire look perfectly (fancy that...). I did a load of head swaps where I could, and it really lifted these older plastic sculpts in a big way. 

Much as I love it, the yellow and black (gold and sable?) uniform can be a tad tedious to paint, even with modern paint ranges. These were done with Citadel's Averland Sunset, washed with Seraphim Sepia then highlighted back up with Averland Sunset and Vallejo Model Colour Beige. The black is Vallejo Model Colour German Grey washed with Nuln Oil and highlighted back up with German Grey and Citadel's Eshin Grey as the extreme highlights. For rank and file units, you really don't want to go too mad with highlights so I just try to give some definition here and there. One thing I did want to do was give the impression of Averland's wealth by making the armour really shine. I did so using Vallejo Model Air Plate Metal, washed with Nuln Oil, then gone over with a coat of Vallejo Model Colour Silver - which was then given a satin varnish. The effect is very pleasing indeed!

More soon, in the form of a handgunner unit!



 

 

The Big Uns Arrive!

My major project these days is a nostalgic, 90's-inspired Warhammer Fantasy project. It came about when I stumbled across the fan made version of the rules: Warhammer Renaissance.

The Warhammer Renaissance rules are about perfect for what I want from WFB; they are a blend of 4th, 5th and 6th edition, taking the best bits from each and also making some improvements to the playability of the game in general. They definitely lean into 6th edition's more army-focussed approach as opposed to the Herohammer that came before, but I've found that with the right players you can avoid the usual pitfalls of "listhammer" and whatnot anyway.

I began by buying an Orc & Goblin Battalion from GW's Warhammer: The Old World line, which is mostly re-released kits from the old 5th to 8th edition era. Personally, I liked many of those, including the divisive "ape orcs" that I am now the dubiously proud owner of. Anyway, things have spiraled somewhat out of control since then and I've spent a small fortune in gathering numerous armies made up of figures from my preferred era and in my preferred style. I hope to be able to field painted forces of all kinds as time goes on, but I'm mostly working on greenskins and the Empire to begin with.   

A Fantasy Battles tabletop wargame as it was played in the 1990s — not as it actually was, but as it should have been.

The Greenskin army is coming along nicely. I hired my very talented friend Andy to paint the Stone Trolls for me (some of my favourite Warhammer sculpts ever, and I wanted them to look their best. The rest of the army thus far has been painted by me in a very colourful style (medieval armies were colourful, so should fantasy armies be!). They even have green bases! Behold! 

Future photos will show these up close...

One of the issues I faced was this: in the army list for the Orcs & Goblins the orcs are split into three subcategories - being Common Orcs, Big Uns and Black Orcs. The orc figures seen in the above photo are what I use for Common Orcs. Games Workshop re-released the older orc Big Uns in glorious metal, but being older figures, they're actually smaller than the figures I use for Common Orcs. This will not do! 

  

 Lovely figures, but they can't really be Big Uns when they're smaller than the Regular Uns, eh?!
 
So, utilising a LOT of spares I had acquired from a big Orc & Goblin lot I was lucky to get for a good price, I got to work on kitbashing my own. The main foundations of the figures were the orcs from the Warhammer Fantasy Battles 6th Edition Starter Set. These limited-pose figures (four poses, four heads, mix n match) seemed to stand taller than the multipart plastics that made up the usual orc regiment set. With a hobby saw, knife, files and loads of bits from all manner of orc releases, I started to put together a nasty bunch of bigger and more menacing orc boyz! 
 




Don't mind the big metal Black Orc. He's the officer and will keep them in line by quelling their arguments (animosity rule, voided by the presence of a black orc character)

Before long, I got some paint on these bad boys! After numerous painting sessions, I got the whole unit done (except for their Black Orc leader). I went with darker green to further indicate their Big Un status. The orcs of the Warhammer fantasy setting get darker in skintone as they get bigger! 
 
Pre-flock progress
 
Their leader is painted now... I just need to take some up to date photos. 

I do think I've achieved my goal quite nicely. Bigger, meaner-looking orcs. They're even a bit flashier, with lots of bronze and even gold bits and bobs on their swanky-yet-orcy gear. Below are some pictures showing the difference between them and the Common orcs a bit closer up.
 

 
 
Big Uns accomplished! At some point I'll do a post showing all the Orc & Goblin units I've done so far up close, and that'll include this unit with its now-painted Black Orc leader. He's a Black Orc Hero in rules terms, and will greatly aid my ability to actually get this unit to do what I need it to do in battle; fight the enemy, not one another! 
 
Soon I will detail my Empire forces!  

The Even Bigger Boss iz 'Ere Now Too!

I present to you a new belligerent soon to enter the stage in our Metal Sun Narrative WFB Campaign...   Kugrosh Ironskull!     His banner wi...